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Fix broken sacred slider, sacred balance pass #1189

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@geepope geepope commented Mar 26, 2021

Currently, the slider for sacreds' power level is broken and does not do anything; the only place in SacredGenerator that looks up the slider setting is in a method that does not actually use it. This moves the snippet to where it actually gets used to determine sacreds' power.

Currently, the slider for sacreds' power level is broken and does not do anything; the only place in SacredGenerator that looks up the slider setting is in a method that does not actually use it. This moves the snippet to where it actually gets used to determine sacreds' power.
Slightly increased weighting of filters over stat increases.
Expanded filter selection to be somewhat less picky about trying to get exact power values.
Overly fragile sacreds tend to get bonus defense, gold discounts, and are more likely to be rec-anywhere.
Weak/cheap rec-anywhere sacreds do not receive as much cost penalty as before.
Added a number of new sacred filters.

Filter balance changes:
Decreased power budget of basic stealth.
Increased power budget of blanket stat increase.
Increased levels of fireshield (fireshield 2/4 is just too low to do much.) Increased power budget of higher levels of fireshield to compensate.
Added extra shock resist to stormpower.
Increased power budget of recuperation. It's an incarnate bless and a pretty good one.
Decreased power budget of season-power (these are zero-sum modifiers and are not really a net advantage.) Also decreased probabilities of season-power.
Increased power budget of the higher level of turning year power (this is *not* a zero-sum modifier, so the higher level is strictly more powerful than the lower level.)
Decreased extra gold cost on darkness power, it's a niche effect that requires considerable investment to get use of outside of cave provinces.
Decreased extra gold cost on awe/sun awe. It's only particularly useful against low morale troops and quickly loses relevance, and vanilla sacreds are allowed it without too much cost.
Decreased extra gold cost on glamour, but also weighted it against heavy armor, and against very low defense (where it is too expensive) and very high defense (where it is too good.)
Increased power budget of ethereal.
@geepope geepope changed the title Fix broken sacred slider Fix broken sacred slider, sacred balance pass Mar 30, 2021
Found another significant bug in sacred generation: sacred poses are supposed to be weighted by role and ranged sacreds are supposed to be used only as a last resort for a nation's first sacred, but a logic error was resulting in these weights being stripped out and all available poses being picked interchangeably. Fixed logic to account for role weighting, also reinserted a very low chance for ranged sacreds to be selected on purpose for a nation's first sacred.

-Further tweaks to weighting on new sacred filters
-Fixed lingering vaetti loincloth graphic transparency issue from rimvaettir addition
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